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/**
 * Storage内容仓库模块
 * @module zrender/Storage
 * @author Kener (@Kener-林峰, kener.linfeng@gmail.com)
 * @author errorrik (errorrik@gmail.com)
 * @author pissang (https://github.com/pissang/)
 */
define(
    function (require) {

        'use strict';

        var util = require('./tool/util');

        var Group = require('./Group');

        var defaultIterateOption = {
            hover: false,
            normal: 'down',
            update: false
        };

        function shapeCompareFunc(a, b) {
            if (a.zlevel == b.zlevel) {
                if (a.z == b.z) {
                    return a.__renderidx - b.__renderidx;
                }
                return a.z - b.z;
            }
            return a.zlevel - b.zlevel;
        }
        /**
         * 内容仓库 (M)
         * @alias module:zrender/Storage
         * @constructor
         */
        var Storage = function () {
            // 所有常规形状,id索引的map
            this._elements = {};

            // 高亮层形状,不稳定,动态增删,数组位置也是z轴方向,靠前显示在下方
            this._hoverElements = [];

            this._roots = [];

            this._shapeList = [];

            this._shapeListOffset = 0;
        };

        /**
         * 遍历迭代器
         * 
         * @param {Function} fun 迭代回调函数,return true终止迭代
         * @param {Object} [option] 迭代参数,缺省为仅降序遍历普通层图形
         * @param {boolean} [option.hover=true] 是否是高亮层图形
         * @param {string} [option.normal='up'] 是否是普通层图形,迭代时是否指定及z轴顺序
         * @param {boolean} [option.update=false] 是否在迭代前更新形状列表
         * 
         */
        Storage.prototype.iterShape = function (fun, option) {
            if (!option) {
                option = defaultIterateOption;
            }

            if (option.hover) {
                // 高亮层数据遍历
                for (var i = 0, l = this._hoverElements.length; i < l; i++) {
                    var el = this._hoverElements[i];
                    el.updateTransform();
                    if (fun(el)) {
                        return this;
                    }
                }
            }

            if (option.update) {
                this.updateShapeList();
            }

            // 遍历: 'down' | 'up'
            switch (option.normal) {
                case 'down':
                    // 降序遍历,高层优先
                    var l = this._shapeList.length;
                    while (l--) {
                        if (fun(this._shapeList[l])) {
                            return this;
                        }
                    }
                    break;
                // case 'up':
                default:
                    // 升序遍历,底层优先
                    for (var i = 0, l = this._shapeList.length; i < l; i++) {
                        if (fun(this._shapeList[i])) {
                            return this;
                        }
                    }
                    break;
            }

            return this;
        };

        /**
         * 返回hover层的形状数组
         * @param  {boolean} [update=false] 是否在返回前更新图形的变换
         * @return {Array.<module:zrender/shape/Base>}
         */
        Storage.prototype.getHoverShapes = function (update) {
            // hoverConnect
            var hoverElements = [];
            for (var i = 0, l = this._hoverElements.length; i < l; i++) {
                hoverElements.push(this._hoverElements[i]);
                var target = this._hoverElements[i].hoverConnect;
                if (target) {
                    var shape;
                    target = target instanceof Array ? target : [target];
                    for (var j = 0, k = target.length; j < k; j++) {
                        shape = target[j].id ? target[j] : this.get(target[j]);
                        if (shape) {
                            hoverElements.push(shape);
                        }
                    }
                }
            }
            hoverElements.sort(shapeCompareFunc);
            if (update) {
                for (var i = 0, l = hoverElements.length; i < l; i++) {
                    hoverElements[i].updateTransform();
                }
            }
            return hoverElements;
        };

        /**
         * 返回所有图形的绘制队列
         * @param  {boolean} [update=false] 是否在返回前更新该数组
         * 详见{@link module:zrender/shape/Base.prototype.updateShapeList}
         * @return {Array.<module:zrender/shape/Base>}
         */
        Storage.prototype.getShapeList = function (update) {
            if (update) {
                this.updateShapeList();
            }
            return this._shapeList;
        };

        /**
         * 更新图形的绘制队列。
         * 每次绘制前都会调用,该方法会先深度优先遍历整个树,更新所有Group和Shape的变换并且把所有可见的Shape保存到数组中,
         * 最后根据绘制的优先级(zlevel > z > 插入顺序)排序得到绘制队列
         */
        Storage.prototype.updateShapeList = function () {
            this._shapeListOffset = 0;
            for (var i = 0, len = this._roots.length; i < len; i++) {
                var root = this._roots[i];
                this._updateAndAddShape(root);
            }
            this._shapeList.length = this._shapeListOffset;

            for (var i = 0, len = this._shapeList.length; i < len; i++) {
                this._shapeList[i].__renderidx = i;
            }

            this._shapeList.sort(shapeCompareFunc);
        };

        Storage.prototype._updateAndAddShape = function (el, clipShapes) {
            
            if (el.ignore) {
                return;
            }

            el.updateTransform();

            if (el.type == 'group') {
                
                if (el.clipShape) {
                    // clipShape 的变换是基于 group 的变换
                    el.clipShape.parent = el;
                    el.clipShape.updateTransform();

                    // PENDING 效率影响
                    if (clipShapes) {
                        clipShapes = clipShapes.slice();
                        clipShapes.push(el.clipShape);
                    } else {
                        clipShapes = [el.clipShape];
                    }
                }

                for (var i = 0; i < el._children.length; i++) {
                    var child = el._children[i];

                    // Force to mark as dirty if group is dirty
                    child.__dirty = el.__dirty || child.__dirty;

                    this._updateAndAddShape(child, clipShapes);
                }

                // Mark group clean here
                el.__dirty = false;
                
            }
            else {
                el.__clipShapes = clipShapes;

                this._shapeList[this._shapeListOffset++] = el;
            }
        };

        /**
         * 修改图形(Shape)或者组(Group)
         * 
         * @param {string} elId 唯一标识
         * @param {Object} [params] 参数
         */
        Storage.prototype.mod = function (elId, params) {
            var el = this._elements[elId];
            if (el) {

                el.modSelf();

                if (params) {
                    // 如果第二个参数直接使用 shape
                    // parent, _storage, __clipShapes 三个属性会有循环引用
                    // 主要为了向 1.x 版本兼容,2.x 版本不建议使用第二个参数
                    if (params.parent || params._storage || params.__clipShapes) {
                        var target = {};
                        for (var name in params) {
                            if (
                                name === 'parent'
                                || name === '_storage'
                                || name === '__clipShapes'
                            ) {
                                continue;
                            }
                            if (params.hasOwnProperty(name)) {
                                target[name] = params[name];
                            }
                        }
                        util.merge(el, target, true);
                    }
                    else {
                        util.merge(el, params, true);
                    }
                }
            }

            return this;
        };

        /**
         * 移动指定的图形(Shape)或者组(Group)的位置
         * @param {string} shapeId 形状唯一标识
         * @param {number} dx
         * @param {number} dy
         */
        Storage.prototype.drift = function (shapeId, dx, dy) {
            var shape = this._elements[shapeId];
            if (shape) {
                shape.needTransform = true;
                if (shape.draggable === 'horizontal') {
                    dy = 0;
                }
                else if (shape.draggable === 'vertical') {
                    dx = 0;
                }
                if (!shape.ondrift // ondrift
                    // 有onbrush并且调用执行返回false或undefined则继续
                    || (shape.ondrift && !shape.ondrift(dx, dy))
                ) {
                    shape.drift(dx, dy);
                }
            }

            return this;
        };

        /**
         * 添加高亮层数据
         * 
         * @param {module:zrender/shape/Base} shape
         */
        Storage.prototype.addHover = function (shape) {
            shape.updateNeedTransform();
            this._hoverElements.push(shape);
            return this;
        };

        /**
         * 清空高亮层数据
         */
        Storage.prototype.delHover = function () {
            this._hoverElements = [];
            return this;
        };

        /**
         * 是否有图形在高亮层里
         * @return {boolean}
         */
        Storage.prototype.hasHoverShape = function () {
            return this._hoverElements.length > 0;
        };

        /**
         * 添加图形(Shape)或者组(Group)到根节点
         * @param {module:zrender/shape/Shape|module:zrender/Group} el
         */
        Storage.prototype.addRoot = function (el) {
            if (el instanceof Group) {
                el.addChildrenToStorage(this);
            }

            this.addToMap(el);
            this._roots.push(el);
        };

        /**
         * 删除指定的图形(Shape)或者组(Group)
         * @param  {string|Array.<string>} [elId] 如果为空清空整个Storage
         */
        Storage.prototype.delRoot = function (elId) {
            if (typeof(elId) == 'undefined') {
                // 不指定elId清空
                for (var i = 0; i < this._roots.length; i++) {
                    var root = this._roots[i];
                    if (root instanceof Group) {
                        root.delChildrenFromStorage(this);
                    }
                }

                this._elements = {};
                this._hoverElements = [];
                this._roots = [];
                this._shapeList = [];
                this._shapeListOffset = 0;

                return;
            }

            if (elId instanceof Array) {
                for (var i = 0, l = elId.length; i < l; i++) {
                    this.delRoot(elId[i]);
                }
                return;
            }

            var el;
            if (typeof(elId) == 'string') {
                el = this._elements[elId];
            }
            else {
                el = elId;
            }

            var idx = util.indexOf(this._roots, el);
            if (idx >= 0) {
                this.delFromMap(el.id);
                this._roots.splice(idx, 1);
                if (el instanceof Group) {
                    el.delChildrenFromStorage(this);
                }
            }
        };

        Storage.prototype.addToMap = function (el) {
            if (el instanceof Group) {
                el._storage = this;
            }
            el.modSelf();

            this._elements[el.id] = el;

            return this;
        };

        Storage.prototype.get = function (elId) {
            return this._elements[elId];
        };

        Storage.prototype.delFromMap = function (elId) {
            var el = this._elements[elId];
            if (el) {
                delete this._elements[elId];

                if (el instanceof Group) {
                    el._storage = null;
                }
            }

            return this;
        };


        /**
         * 清空并且释放Storage
         */
        Storage.prototype.dispose = function () {
            this._elements = 
            this._renderList = 
            this._roots =
            this._hoverElements = null;
        };

        return Storage;
    }
);